Recurse: W3D1
Recurse - W3D1
Today I iterated on my space invaders game to learn some new skills working with Three.js
- load custom assets
- scale those custom assets properly to the game engine
- Refine 3d collision handling
- make some basic scene lighting (for the custom asset)
A lot of this was about getting to grips with more confort with dealing with numbers and entities in 3D space. At this point, I'm pretty satisfied with space invaders as a learning exercise, both for orchestrating a game engine/logic in general, and also for learning some basics of 3D programming.
A snapshot of the product can be played here (arrows, move; "v" to shoot)
Space invaders demo at end of day W31D1
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