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Elliott Grieco

Recurse: W4D1

Recurse - W4D1

Haven't checked in most of last week.

The theme of a game jam started within Recurse is "Lost Signals" -- building on some work from "impossible day", I am going to focus on getting a good framework setup for multiplayer connectivity. I want it to be robust as the game reloads (due to HMR development), in addition to having resiliency when a websocket connection breaks.

Here's a snapshot of where I'm currently at with the project

Here is a quick demo of what works, as-is:

Space invaders demo at end of day W31D1

Unfortunately, this one is not online yet, as it requires a websocket server up to work!

Here are some cool 'lost signals connections' that do work: